Waves

Name: Box: Date:

Complete this after your waves work.

  1. How many times is the vertex shader called? (check Model.h if needed)

  2. Where should you insert your code to modify the normal? You should not modify any other files.

  3. Think about what how the normals are computed and check how many different normal values are displayed on screen. What is your estimate for how many times the fragment shader is called?

  4. What would be the appearance if we computed reflectence over the surface with the new normals?

  5. What are the limitations of this method?