package ballworlds.framework; /** * An Animate is an object that can: * * * @author David Mutchler, Salman Azhar and others, January 2005. * Modified September, 2008. */ public interface Animate { /** * Does anything the Animate object wishes. * The act() method is called repeatedly by the World * to which this Animate object belongs. */ public void act(); /** * Toggles between the "paused" and "not-paused" state. * During the paused state, the act() method should do nothing. */ public void pauseOrResume(); /** * Removes the Animate object from its World. * Thus, the Animate object is no longer asked to act * and is no longer drawn. */ public void die(); }