Euchre Server Turnin Instructions
	    

		     Place all of the following in the ServerTurnin folder in your team's
folder online by 12:30 PM on Tuesday, Feb 3:

1. All of the Java source code and data files
   used by  your server.
   If you created any packages, the source files for
   classes within those packages should be in
   the appropriate subfolder(s).

   If you have a separate program to serve as a
   client for the purpose of testing the server,
   its source code should be there also.

2. A README file that tells how to compile
   and run the server and test program.
    
  2a. Instructions for compiling your code.
      If "javac *.java" works, you do not need
      to give any instructions.  If I need to
      compile a specific file, or if I need
      something (like the Weiss classes) in
      my class path, say so.

  2b. Instructions for running the server.
      It may be that all you need to do. is
      simply give the name of the class that
      contains the server's main() method,
      if "java ThatClassName" works. 

  2c. Instructions for running the program
      used to test your server.  Perhaps
      that is a program that you wrote;
      perhaps it is simply Telnet.

3. A TESTING file (or folder) that details
   how you tested your server.  If you have
   a GUI-based client program that you use for
   testing, detail some sequences of actions
   that demonstrate the server's capabilitites.
   If you test it by using text commands, show
   the command sequences, so that the testing
   teams can copy those commands and paste them
   when they test your server.

4. A KnownErrors file or folder that describes
   the server errors (Or non-implemented functionality)
   that you know about.  The teams who test your code
   will be given a bonus (and you will be given a penalty
   if they find errors that you did not list).  In addition,
   this file should save the testers time, since they
   will not even need to try the things that you list as
   non-working.

 NOTES
   Be sure that your server uses port 100XX, where
   XX is your team number.