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A

act() - Method in class ballworlds.ball.Bouncer
Act (possibly bouncing) unless the Bouncer is paused.
act() - Method in class ballworlds.ball.Dud
 
act() - Method in class ballworlds.ball.DudThatMoves
Move the DudThatMoves per its constant velocity.
act() - Method in class ballworlds.ball.Mover
Act unless the Mover is paused.
act() - Method in interface ballworlds.framework.Animate
Does anything the Animate object wishes.
actionPerformed(ActionEvent) - Method in class ballworlds.framework.BallButton
Creates a Ball of the type whose name appears on this BallButton.
addBall(Ball) - Method in interface ballworlds.framework.BallEnvironment
Adds the given Ball to this BallEnvironment's World.
addBall(Ball) - Method in class ballworlds.framework.World
Adds the given Ball to this World.
Animate - Interface in ballworlds.framework
An Animate is an object that can: act (in any way it chooses) pause/resume its action die (remove itself from its World, hence no longer be asked to act).

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