import pygame import sys def main(): pygame.init() screen = pygame.display.set_mode((640, 650)) clock = pygame.time.Clock() frame_rate = 60 while True: clock.tick(frame_rate) events = pygame.event.get() exit_if_quit_event(events) pygame.display.update() def exit_if_quit_event(events): for event in events: if event.type == pygame.QUIT: sys.exit() main()