'''
Created on Jun 19, 2011

@author: chenowet
'''
from pygame.locals import *
from pygame import Color
import time
from Mover import * 

framesPerSecond = 30
my_clock = pygame.time.Clock()

screen_width, screen_height = 500, 500

pygame.init() #has to be somewhere in your code.

pygame.mouse.set_visible(False)

screen = pygame.display.set_mode([screen_width, screen_height],0, 32)

tim = Mover(90, 90, 40, Color('black'))
wilfred = Mover(90, 90, 40, Color('green'))

def update(screen, ourMovers):

    screen.fill(pygame.Color('white'))  # or [255, 255, 255]

    rect = Rect(30, 30 ,100, 40)

    pygame.draw.rect(screen, Color('green'),rect )
    pygame.draw.circle(screen, pygame.Color('red'),
                       [screen_width//2, screen_height//2], 220, 40)

    for ourMover in ourMovers:
          ourMover.draw_special(screen)

    pygame.display.flip()

while True:
    events = pygame.event.get()
    for event in events:
        if event.type == QUIT:
            exit()
        elif event.type == MOUSEMOTION:
            tim.relocate(event.pos)
        elif event.type == KEYDOWN:
            if event.key == K_RIGHT:
                wilfred.move(1,0)
            if event.key == K_LEFT:
                wilfred.move(-1,0)
            if event.key == K_UP:
                wilfred.move(0,-1)
            if event.key == K_DOWN:
                wilfred.move(0,1)               
        
    update(screen, [tim, wilfred])
    my_clock.tick(framesPerSecond)
            


if __name__ == '__main__':
    pass