import pygame import sys def main(): # pre-define RGB colors for Pygame BLACK = pygame.Color("Black") WHITE = pygame.Color("White") IMAGE_SIZE = 470 TEXT_HEIGHT = 30 # initialize the pygame module pygame.init() # prepare the window (screen) screen = pygame.display.set_mode((IMAGE_SIZE, IMAGE_SIZE + TEXT_HEIGHT)) pygame.display.set_caption("Text, Sound, and an Image") # Load the image that will be used in the game loop below. # TODO 1: Create an image with the 2dogs.JPG image # Load a font to use in the game loop below. # TODO 4: Create a font object with a size 28 font. # Also, as you do _TODO_ 5, 6 and 7 (follow-ups to this _TODO_ 4), # play around with your own fonts by uncommenting the commented-out # statements below to print the names of the fonts on your own computer # and using a line like the last one to use one of them (but use a name # that gets printed, since "comicsansms" may not be on your computer). # fonts_on_my_computer = pygame.font.get_fonts() # for font_name in fonts_on_my_computer: # print(font_name) # font1 = pygame.font.SysFont("comicsansms", 28) # Load the music to play in the game loop below. # TODO 8: Create a Sound object from the "bark.wav" file. # TODO 10: Try using the pygame.mixer.music API instead. # TODO 11: Try playing the music forever while the mouse is held down then stopped on Mouse up while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # TODO 9: Play the music (bark) if there's a mouse click. # Clear the screen and set the screen background screen.fill(WHITE) # Draw the image onto the screen # TODO 3: Scale the image to be the size (IMAGE_SIZE, IMAGE_SIZE) # TODO 2: Draw (blit) the image onto the screen at position (0, 0) # Draw the text onto the screen # TODO 5: Render the text "Two Dogs" using the font object (it's like MAKING an image). # TODO 6: Draw (blit) the text image onto the screen in the middle bottom. # Hint: Commands like these might be useful.. # screen.get_width(), caption1.get_width(), image1.get_height() # TODO 7: On your own, create a new bigger font and in white text place a 'funny' message on top of the image. # Update the screen pygame.display.update() main()