import pygame import sys from Game import Game class Controller: def __init__(self, game: Game): self.game = game def get_and_handle_events(self): """ [Describe what keys and/or mouse actions cause the game to ...] """ events = pygame.event.get() self.exit_if_time_to_quit(events) pressed_keys = pygame.key.get_pressed() # Use code like the following, but for YOUR Game object. # if pressed_keys[pygame.K_LEFT]: # self.game.fighter.move_left() # if pressed_keys[pygame.K_RIGHT]: # self.game.fighter.move_right() # # if self.key_was_pressed_on_this_cycle(pygame.K_SPACE, events): # self.game.fighter.fire() @staticmethod def exit_if_time_to_quit(events): for event in events: if event.type == pygame.QUIT: sys.exit() @staticmethod def key_was_pressed_on_this_cycle(key, events): for event in events: if event.type == pygame.KEYDOWN and event.key == key: return True return False