""" The goal of this module is to again use the rose_ev3 library, but with a sensor and to make sounds. Authors: David Mutchler, Vibha Alangar, Dave Fisher, and PUT_YOUR_NAME_HERE. """ # TODO: 1. PUT YOUR NAME IN THE ABOVE LINE. import rosebot_ev3dev_api as rose_ev3 import time def main(): # ------------------------------------------------------------------------- # TODO: 2. Read the code below and run it. # Then right-click on ColorSensor in the code below and select # Go To -> Implementation(s) # so that you can understand what a ColorSensor can do. # ASK QUESTIONS AS DESIRED. # Change the above _TODO_ to DONE when you know how to: # -- Construct a ColorSensor plugged into port 3. # -- Read the name of the color that the ColorSensor currently senses. # (The code below may help you understand these.) # ------------------------------------------------------------------------- # ------------------------------------------------------------------------- # TODO: 3. Add Motor objects (per the previous module) and make the Motor # objects do interesting things depending on the color sensed. # For example, when the robot sees "black", have the robot move forward # for a while, then back for a while, and when the robot sees "white", # have the robot spin in place for a while. # ------------------------------------------------------------------------- color_sensor = rose_ev3.ColorSensor(3) k = 0 while True: k = k + 1 # Include counter to help see new readings (when same color) counter = str(k) + "." color = color_sensor.get_color_as_name() print(counter, color) time.sleep(1) # So that we are not overwhelmed by the output. # ------------------------------------------------------------------------- # TODO: 4. Construct a ToneMaker object BEFORE the above loop. # Look at its implementation (right-click on ToneMaker, Go To -> Impl...) # to see what a ToneMaker can do. (Warning: the code is in beta state.) # _ # Make your ToneMaker play a tone (try 500) for a while (try 250 for 1/4 # of a second), using the play_tone method. # _ # Once you have played one tone, consider making a loop # that causes a sequence of tones to play. Be sure to put a time.sleep # that is greater than the duration of the tone after each play_tone # function call. (There are better approaches, more on those later.) # The documentation shows how to play a fun song, if you are so inclined. # ------------------------------------------------------------------------- main()